The casino industry is one of the few fields that not only successfully recovered from the economic crisis of 2020 but also grew significantly.
Due to the massive growth of the sector, many countries have not only revised the existing legal regulation but also introduced some new restrictions and control systems.
Strengthening of control over the industry is aimed at:
The legal changes have mostly affected the European market and the .com domain zone:
New legal norms in the offshore, which will be valid during the quarantine period:
It is possible to open an online casino in this country only after the acquisition of a special licence for the provision of commercial Internet games. The new legal norms came into force in the summer of 2020.
During the quarantine period, the local regulator imposed restrictions on:
Since 2017, there has been a rapid growth in the volume of the online sector. Over the last reporting period, it brought over 300 million euros to the country's public treasury.
Taking into account the current situation, the government adopted a law on the legalisation of the online market. It came into force in July 2021.
The country's government has entered into a financial agreement with the Netherlands. As a result, the local industry has undergone significant changes.
In February 2021, the regulator conducted full-scale market research the aim of which was to understand if there is a need for legal reforms.
The result of the work was the following:
The US market has also undergone significant transformations. In 2021, most states decided to legalise the online casino business.
The Playtech corporation has already announced its entry into the American market and the launch of a live studio in Michigan. The project promises to become the largest industry-specific enterprise in the region.
The use of decentralised technologies made it possible not only to expand sales markets by many times but also to increase the level of security of online projects.
According to the Dapp.com reports, over the past year, the volume of cryptocurrency betting in casinos has grown from 3.39 billion to 6.71 billion dollars.
The decentralised casino software is one of the most convenient, practical, and secure IT tools for launching digital projects.
The use of blockchain technologies completes the following tasks:
Already now, more than half of all iGaming traffic is accounted for by the mobile market.
The reasons for the rapid development of this sector:
One of the most exciting trends of the year is the development of content using neural networks and machine learning.
The massive introduction of IT systems of the new generation has given casino operators the following opportunities:
The eMarketer analytical agency reported that more than 43% of the capacity of the VR industry is accounted for by the gambling sector. Moreover, the US is considered the largest consumer of technology. In 2020, about 52.1 million people tried to play VR games.
According to Goldman Cachs forecasts, the virtual reality market will outperform media networks and television in terms of revenues by 2025. And in 12 more years, the industry's turnover will reach 110 billion dollars.
Prospects of the market were evaluated by such large IT corporations as Google, Microsoft, and Samsung.
Virtual reality games attract users for the following reasons:
Despite the popularisation of live content and social gaming, slot machines continue to be a centrepiece of online casino catalogues. If a dozen years ago the leadership was given to “one-armed bandits”, then now, interactive content with interesting storylines is on trend.
The preferences of gamblers in 2021
In 2020, the Big Time Gaming corporation sold a licence that allowed its holder to use the patented Megaways technology. Today, products with an increased number of winning combinations can be found in the portfolio of almost every respected provider
Gamification of content
Slots are gradually moving away from the “bet–prize” format and are becoming more diversified in terms of gaming opportunities and options. The market is filled with interactive mechanics and solutions with interesting plots, multiple degrees of complexity, and side quests
The share of mobile users has grown from 35% in 2017 to 50.8% in 2021.
The popularisation of mobile games led to the phenomenon of Mobile First: the developers create software for smartphones and tablets in the first place, and only after that, it can be adapted for desktop OS
The list of the most promising innovations includes:
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