Today, contests in the digital environment are a global sphere with millions of spectators and participants. This market has combined a passion for gambling products, competitive excitement, and the desire for professional growth.
The sector continues to rapidly expand its reach and is becoming increasingly attractive for investment and sponsorship. Interaction with the niche is a great way for operators to attract a new loyal audience, strengthen their reputation, and form a sustainable long-term promotion strategy.
Learn more about the interaction of 2 verticals from the 2WinPower studio. Our experts have prepared useful information on the most effective methods for increasing the customer base of virtual casinos through digital tournaments.
Professional video game contests are similar to traditional disciplines in many ways. Teams and individual participants also fight for champion titles and prize pools. These events usually last from 8 to 12 hours over 4–20 days.
They are organised by major media brands and independent operators, including:
For example, Valve holds and sponsors annual Dota 2 matches, The International. In 2019, the company set a record: at peak moments, the broadcast was watched by about 2 million spectators at the same time. There were more viewers than at Wimbledon and the Tour de France. The reward that year exceeded $34 million.
According to the Newzoo Global Esports Market report, the eSports audience worldwide has already reached 577 million people. Of these, 474 million are regular fans, and the rest are casual users who watch live matches occasionally.
The Nielsen marketing company has published interesting data: about 70% of customers who like cybersport are from 18 to 34 years old. That is, this category includes young, solvent clients.
For comparison, the average age of an Olympic Games viewer is 52. Most fans of such entertainment are men. In the Russian-speaking segment, this is 92% of users, and in English-speaking countries — 74%.
Given the impressive size of the market, the amount of investment in the niche is also increasing every year. Deloitte published details for the period from 2017 to 2018. During this time alone, the monetary injections in the sector grew by 837%, from $490 million to $4.5 billion.
Coca-Cola, Red Bull, and Adidas spend about $30 thousand per month on various advertising integrations during tournaments.
An excellent example of such collaboration is the Gucci brand, which became a partner of the Fnatic eSports team, the champion in the Counter-Strike discipline. The fashion house released a limited edition of watches with its logo.
The original solution was demonstrated by the Pepsi concern in 2020 at the WePlay! Bukovel Minor. During breaks between matches, the enterprise broadcast video clips in which Dota 2 characters danced with cans of the branded drink.
Viewers liked the ad so much that the videos were shared on social networks for several weeks after the end of the competition. Its organisers said that the development of one such video clip cost the sponsor from $2 thousand.
Another interesting example is the local integration of McDonald's. In the commercial, a donkey courier from Dota 2 delivered famous burgers to players, and in the final, spectators received a promo code for free delivery throughout Ukraine. The campaign led to a significant increase in sales both online and offline.
Such collaborations are beneficial for companies interested in attracting a solvent young audience.
The cyber niche has long ceased to be just entertainment. It is a global cultural society, which is constantly joined by people from all over the world.
Integration with the segment guarantees a record increase in engagement indicators for the owners of gaming sites. Key factors that contribute to high retention and loyalty of players:
The growth of the fans’ loyalty is confirmed by research and statistics:
The 2WinPower team has identified several key channels for the most effective interaction between the 2 markets.
A good option is to independently organise an independent competition on an entertainment platform. However, such events usually require significant startup costs and the attraction of third-party investors.
At the initial stage, an acceptable alternative may be bets on well-known eSports matches, the rewards in which will be in-game functions and services, such as:
Casino portals can increase their reach by adding exclusive bids on specific events within a match, for example:
Another successful move is organising express bets. Entrepreneurs can offer fans stakes in several niche activities with increased odds. Such a strategy not only contributes to a significant increase in the interested audience but also encourages users to deposit large sums.
Supporting an eSports competition gives operators the right to create various advertising integrations during broadcasts. This is the best way to promote gambling products directly.
Organisers of such events can also provide investors with an opportunity to buy out media rights for further use and broadcast of the match recording. A similar scheme exists in the film industry: the studio shoots a movie and transfers the authority to show it to cinemas (not forever but for a certain period).
Casino owners can choose the most suitable option for using this service:
Entrepreneurs can build successful long-term partnerships with popular niche influencers.
As part of such cooperation, streamers need to perform several marketing actions:
Influencers may not engage in direct advertising of entertainment sites but independently organise contests for viewers. Prizes in these events will be free spins, increased odds on bets, and other niche products provided by sponsors.
Business owners can order the creation of exclusive content aimed at fans of cybersport, including:
Such content expands the horizons of opportunities and attracts new users.
Cooperation with such a large and motivated community allows operators to attract more customers and strengthen their reputation in the long run.
It is worth remembering the most effective strategies for uniting 2 verticals:
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